Effects of a Game Therapy program with Leap Motion Sensor on the Manual Function in Adults with Cerebral Palsy

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DOI:

https://doi.org/10.21527/2176-7114.2024.48.14345

Palabras clave:

physiotherapy, cerebral palsy, manual function, virtual reality, leap motion

Resumen

Hand motor rehabilitation programs require long-term therapy and they are generally uninteresting and repetitive for the patient who is not always motivated to achieve them. The literature shows that Virtual Reality (VR) can increase motivation and engagement in motor rehabilitation programs. The aim of this study was to evaluate the effects of game therapy program for adults with cerebral palsy. The study included five adults with CP, levels 3 and 4 from Manual Ability Classification System (MACS). The manual function was evaluated before and after the game programs by the Box and Blocks and Jebsen-Taylor tests.  The program was offered in 15 sessions, twice a week, in a care association for people with CP. The results indicated the stability of the condition, which can be expected for the adult population. Some games were more motivating and through testimonials, participants demonstrated satisfaction and suggested technical changes for better usability of the games. Motivators therapeutic resources should be considered in adult therapy with CP.

Citas

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Publicado

2024-02-21

Cómo citar

Kintschner, N. R., Corrêa, A. G. D., Figueiredo, P. S. F., Cymrot, R. ., & Blascovi-Assis, S. M. . (2024). Effects of a Game Therapy program with Leap Motion Sensor on the Manual Function in Adults with Cerebral Palsy. Revista Contexto &Amp; Saúde, 24(48), e14345. https://doi.org/10.21527/2176-7114.2024.48.14345

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